California Academy of Sciences
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The California Academy of Sciences, celebrating its 150th anniversary in 2003, is planning for a major new initiative: a comprehensive rebuilding project unprecedented among the world's largest natural history museums. Once completed, the new Academy promises to be a symbol of excellence architecturally, educationally, and scientifically. Click here for more information.

This project included many interesting facets; design, visualization, physical model creation and more. Many issues were addressed via CG simulation, line of sight, massing, refractive distortion etc.

I had the pleasure of addressing these matters and seeing the stretchability of a topologically sound dataset.

California Coast Tank

DESIGN

PHOTONIC SIMULATION

Updating

DESIGN

The primary function of the 3d dataset was design. The California Coast tank was to be viewed from 2 floors, and many vantage points. There is a catwalk on the upper floor, where the surface of the water and protruding rock formations and the accompanying 'life pools' could be viewed (see below for wave animation). The lower floor has a large floor to ceiling curved viewing wall, a bubble window as well as a recessed 'cave' viewing area. The problem was creating a natural looking coral reef formation that allowed for multiple people to view it, while preventing crossviewing of other museum goers. This would maximize the impact and viewer interaction with the display.



Schematics of the viewable areas from the lower floor of the exhibit. (clockwise from top left)

The Curved Viewing Wall
This is the main viewing area of the tank, as well as the most problematic, allowing for viewing of the entire footprint of the tank.

The Bubble Window
An interesting way to see the fish and coral life, one feels as if they are inside the tank.

The Cave
Another interactive viewing experience, the interior of this space is lined with the rock of the tank, with a large curved viewing window.


MASS
Below is the design for the massing of the rocks. It is a low polygon model that was tested extensively, with multiple cameras and extreme angles. A tunnel was included in one of the masses to add visual interest, as well as something for the fish. There is a pillar as part of the structure that required skinning as well.

I also conducted a series of tests using raytracing in order to see the effect of light refraction through the water volume as well as the curved viewing surfaces.





The Wave

The inclusion of a powerful pump created a uniform wave, causing the water to lap the rocks at the surface. Below is part of a test used to determine the optimal amplitude of the wave, so as not to disturb the 'pools of life' at the surface of the rocks. The water is shared with the adjacent display, a beach like area with alligators, and other wildlife. Click here or on a image below to view an animation showing the waves effect on the surface rock.



 
 
   
©Copyright 2003-2005 Bruce