Ambient Occlusion / Dirtpass
Rendering Tutorial
There are many uses for the Ambient Occlusion shader, one being to accentuate details/edges and increase the realism of 3d renders. This occlusion is also known as the 'dirtpass
'...
Holding / Throwing Objects
Rigging Tutorial
This rig will allow your character to pick up something, then throw it. Dribble a basketball, etc. This technique will work with Bipeds as well as custom bone setups...
Intro to Layered Procedurals
Shader Turorial
This tutorial is an introduction to layered procedural shader creation. There are a number of benefits to using procedural materials as opposed to using bitmaps...
Camera Matching a Still Frame
Composite Turorial
This is an effective technique that can help with visualization, for example adding or replacing existing structure with proposed architectural designs...
Handycam/Jittercam
Here's a camera with a slider that controls the amount of jitter. Simulates a hand held camera.
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The 'stretch' of a model
This project included many interesting facets; design, visualization, physical model creation and more...
Nostromo Input Device
Speed
. It’s what client’s demand, what artists who always get the job done pride themselves on...
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